
Will be posting pages from the 1st scene as I finish them :)












These past two months have been the busiest out of my year so far. Lots of events and projects going on at work and at home. Fortunately they have also brought me a great deal of progress towards my goals as some of my big projects for the year were finally completed.
Kulimar.com Version 3!

Probably the biggest and most time consuming project that came to a close last month was the launch of my new website, which you can see here. It took a lot more work to get it up than I expected, but I think it came together pretty well in the end. Now it’s just a matter of pumping out more content to fill up all the blank space :p
Art Studies: Color Theory 2.0
I spent all of May and June focused on Color Theory and composition. I practiced exercises from the Betty Edwards Book about how to identify color, value, and saturation and mix paints from scratch. This is something I remember doing in school a little, but it seems I never really picked up on it (or forgot the details :p) so I’m glad that I took the time to revisit it. Going through the effort of mixing paints to get the colors I “see” has substantially raised my confidence and capabilities with color.
Truth be told, I’m not quite finished with my exploration into color yet, as I’m still working on one of the more advanced projects in the book that teaches how to harmonize colors in a composition. I could have just done like the book told me and found a pattern somewhere, but I just couldn’t help but want to do something a little more…elaborate:
I’ll be using this piece for the color harmonizing exercises in the book. This is also the piece that I’ll be working with my mentor on as he teaches me more about specific digital painting techniques.
After finishing up this color piece, I’ll be turning my attention to my July and August art studies, which will be back to something more manga relevant: Visual Story Telling and Dynamic Panel Design. I plan on pushing myself really hard in these areas trying to improve on how I go about communicating information visually.
I want to be able to deliver a great emotional experience using shot types, shot transitions, and page composition before I’ve even added the words to the page (though word balloon design and placement will also play into supporting the emotional experience). Aside from reading a few books on cinematography and directing, I’m not sure yet about what exercises I will be doing to help me improve in this area.
Anyone have any good ideas or experience here? I was thinking of studying some of my favorite work and breaking it down to see how they are doing it.
Manga
I've gotten a lot done on my manga pilot in the past two months and so next month I’m shooting to finish a first pass of the proposal that I will send out to Tokyopop at the end of August. It’s my first time doing a proposal in this format. I guess we’ll see how that goes…
Life
One of the other big events that took place last month was the wedding of my friend Bryce. I was honored to be the best man at his amazing wedding and want to wish him and Theresa all the best in their adventures on the road ahead.
Another big accomplishment was finishing up my 12-week manga art teaching gig at Place Des Art. I had 4 classes this time from all age ranges (5-to-17 years old). They also gave me an even nicer space to teach in. It was quite fun and I learned how to handle teaching different age groups the same concepts.
They are interested in having me back again for the summer and fall, but unfortunately I’m just too busy at the moment and need to finish up my other projects. It was a fantastic experience nonetheless and something I could see doing more often if I find myself working full-time as a Manga Artist.
( See More Picts... )


I managed to finish 3 inked works over the long weekend:
Relm and Strago

Here is an exciting scene featuring two of the most boring characters from the game. I really liked the idea of Relm’s ability to bring paintings to life, but it wasn’t as awesome an ability in practice... Old man Strago’s Lore techniques allowed him to steal (weak) magic from enemies, but in the end it was hardly any different than Gau’s Leap.
While these two characters were the most disappointing from a gameplay standpoint, after playing through the second time I DID enjoy the little plot twist about Relm being the daughter of Shadow. I totally wasn’t expecting it.
Gau and Gogo

Gau was the most useless character in the game and offered little or nothing to the story. Gogo on the other hand was quite awesome if you knew how to use him. His ability to mimic anyone came in handy when equipped with 2 Ultima weapons and a Genji Glove :p He didn’t play into the plot any though seeing as he was an optional character. But man, he was a freaking sweet secret and the way you got him (by being sucked into the mouth of a giant, Tremor-looking worm) was pretty neat too.
Other

This is a header image I’m working on for my new website. I originally drew it on the Cintiq and then printed it out and inked over it to give it a more personal touch. I’ll be coloring it with Copics at some point and will post the link to the final image when it’s up on my site.
Next Steps
Man I finished soooo much stuff this long weekend. Aside from art, I’ve also pushed through tons of research for my upcoming manga proposals. Doing so has given me enough information to continue on with the story world development, which in turn will allow me to start finalizing the plot outline. I’m shooting to have all that done by the end of the month.
As for art, I’m still focusing on improving with inks, but since I’m done with FF6 fanart (until next month when I do a colored pict of Kefka's final form) I need to figure out what to draw…
-Kaz








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