Coji

The Sun's Waltz

Dancing In The 'Opus' Era

Stock and Awe Title Page
Coji
[info]kulimar


Will be posting pages from the 1st scene as I finish them :)

Stock and Awe: Intro
Coji
[info]kulimar
I started working on producing at least 1 manga page a week last month and ended up finishing the intro for Stock and Awe: Episode 1:






I feel like I'm just starting to get into the flow of things. I finished the second page faster than the first and I'm seeing similar momentum with the third page I'm working on now. Hopefully I can get up to a pace of at least 2 or 3 pages a week by the end of the year.

I'll continue to post scenes as I get them done. I look forward to hearing any feedback and critiques you have as this is the project that I'm looking to grow and improve my skills with.

-Kaz


Stock and Awe Pilot Proposal: 2nd Pass
Coji
[info]kulimar
Finally finished the 2nd pass on the Stock and Awe proposal for the manga I'm working on. I'm just getting it grammar and spell checked then I'll be shipping it off. You can see it here:

http://kulimar.com/StockAwe_Proposal.pdf

On another note, I've heard rumors that Tokyopop isn't even running the pilot program anymore heh. I can't seem to get a confirmation on whether this is true or not (as their site still has it posted up on the submissions page). If it is, that would be too bad. Either way, I'm shipping this thing off heh.

My other options are to submit something to Delray Manga, but I've heard you need an agent to work with them (this is all second hand info, so I have to see if it's actually true. If it is, then it looks like I'm going agent hunting). There's also Yen Plus which is looking for manga short stories and their requirements are very similar to tokyopop's (Sounds like my best bet).

Anyway, if anyone has any feedback or finds any grammar or spelling mistakes here, please be sure to let me know. I'm off now to finish up the name for this pilot episode and start pumping out at least a page a week!

-Kaz

Stock and Awe: Manga Sample
Coji
[info]kulimar
Whew. Finally got the last bit done on the pilot proposal. I'm about a week late on my personal deadline, but overall I'm pleased with the results:











Working on this made me feel like I'm getting a bit rusty. It's really really bad if I take long breaks from drawing manga it seems. Due to this experience I'm going to make an effort to draw at least 1-page of manga a week. First thing's first though, I need to do a second pass on the documentation for the manga proposal and ship that off. Hope to get that done this week.
  
-Kaz

Stock and Awe Character Designs
Coji
[info]kulimar
Finished up a 2nd pass on all character designs:


The Main Character Keida. I changed the original design a bit and made him older.


Tatsumi Dorinbou "Tatsubo"


Maya Miyabi

The last thing I need to get done now is the 4-to-6 manga page sampler that's going to be included with the manga proposal. My goal is to have that done along with a 2nd pass on the proposal text by the end of this month. Good thing it's a 3-day weekend here in Vancouver. I really get fired up after working on art for a few days straight. Can't wait till I'm doing this full-time :p


-Kaz



Stock and Awe Manga Proposal: Version 1
Coji
[info]kulimar
I've been working hard this month on the manga proposal for the Tokyopop pilot program. So far I've managed to get a solid first draft done. You can read it here:

http://kulimar.com/StockAwe_Proposal_Sample.pdf


I'll be focusing on editing and improving this proposal until the end of next month so if there is any feedback you have on it, I would totally appreciate it :)

I've also been exploring preliminary designs for the main characters (pardon the floating feet, I drew them kinda randomly across the page):






I still have a bit of exploration left to do, but then I'll jump right into doing the character design and expression sheets for them. Aside from that, the only other thing to sort out is the 4-6 page manga sample that I'll be starting on next month.

So far so good, I'll post more updates as they come.

Peace!

-Kaz







May-June Updates
Coji
[info]kulimar


These past two months have been the busiest out of my year so far. Lots of events and projects going on at work and at home. Fortunately they have also brought me a great deal of progress towards my goals as some of my big projects for the year were finally completed.


Kulimar.com Version 3!

Probably the biggest and most time consuming project that came to a close last month was the launch of my new website, which you can see here.  It took a lot more work to get it up than I expected, but I think it came together pretty well in the end. Now it’s just a matter of pumping out more content to fill up all the blank space :p


Art Studies: Color Theory 2.0


I spent all of May and June focused on Color Theory and composition. I practiced exercises from the Betty Edwards Book about how to identify color, value, and saturation and mix paints from scratch. This is something I remember doing in school a little, but it seems I never really picked up on it (or forgot the details :p) so I’m glad that I took the time to revisit it. Going through the effort of mixing paints to get the colors I “see” has substantially raised my confidence and capabilities with color.

Truth be told, I’m not quite finished with my exploration into color yet, as I’m still working on one of the more advanced projects in the book that teaches how to harmonize colors in a composition. I could have just done like the book told me and found a pattern somewhere, but I just couldn’t help but want to do something a little more…elaborate:
 

 

I’ll be using this piece for the color harmonizing exercises in the book. This is also the piece that I’ll be working with my mentor on as he teaches me more about specific digital painting techniques.

After finishing up this color piece, I’ll be turning my attention to my July and August art studies, which will be back to something more manga relevant: Visual Story Telling and Dynamic Panel Design.  I plan on pushing myself really hard in these areas trying to improve on how I go about communicating information visually.

I want to be able to deliver a great emotional experience using shot types, shot transitions, and page composition before I’ve even added the words to the page (though word balloon design and placement will also play into supporting the emotional experience).  Aside from reading a few books on cinematography and directing, I’m not sure yet about what exercises I will be doing to help me improve in this area.

Anyone have any good ideas or experience here? I was thinking of studying some of my favorite work and breaking it down to see how they are doing it.


Manga

I've gotten a lot done on my manga pilot in the past two months and so next month I’m shooting to finish a first pass of the proposal that I will send out to Tokyopop at the end of August.  It’s my first time doing a proposal in this format. I guess we’ll see how that goes…


Life

One of the other big events that took place last month was the wedding of my friend Bryce. I was honored to be the best man at his amazing wedding and want to wish him and Theresa all the best in their adventures on the road ahead.



Another big accomplishment was finishing up my 12-week manga art teaching gig at Place Des Art. I had 4 classes this time from all age ranges (5-to-17 years old). They also gave me an even nicer space to teach in. It was quite fun and I learned how to handle teaching different age groups the same concepts.

They are interested in having me back again for the summer and fall, but unfortunately I’m just too busy at the moment and need to finish up my other projects.  It was a fantastic experience nonetheless and something I could see doing more often if I find myself working full-time as a Manga Artist.

See More Picts... )


IPD Map

June IPD Map


-Kaz  

 


Website Header Image: Colored
Coji
[info]kulimar


Finished up that header image from before using Copics.

Working on this just made me realize how long it's been since I've attempted to color anything by hand. Boy do I have so much practicing to do :p

-Kaz


May Power!
Coji
[info]kulimar

April's over and a full 1/3rd of the year is gone. Looking back, I feel like it's been a lot longer than 4 months. I guess that means I'm thinking too much about the future :p 

Color Creed

I've had a good focus on inking this last month and it has developed my line work quite a bit, so now I'm eager to move on to the next phase and get back into coloring. 

This month I will be revisiting color theory and refreshing my memory with a few good books on the topic. I will also be pumping out more fanwork and colored drawings using Copic Markers and the Cintiq (yes!).  Finally, I've sought out a local mentor with amazing digital painting skills to aid me in my color drills. He has already started to show me how I can take my coloring work to the next level. I look forward to working with him a lot more during my art development as he has a lot of experience and knowledge to offer in general.

So in short, MORE ART COMING SOON!

Manga IP Development

I've overcome the biggest research and story world hurdle this past week in the new manga IP I've been working on. That opens the door to doing a solid second pass on the plot outline for the story. Aside from the plot outline, I'll also be diving into the key characters to flesh them out in more detail, focusing on:
  • Giving them more believable and interesting personalities;
  • Playing with the dynamics of various relationships (i.e. thinking of them in terms of solos, duos, trios, quartets, and quintets, etc.);
  • Considering the various "character movements" and how they might relate to one another (i.e. one character rises as another falls, fast paced character rhythms contrasted with slow paced character rhythms, open characters vs. closed characters, twist character developments vs. expected character developments, etc.) 
If I manage to get through all of that in a month, then I'll circle back and move on to defining the locations, groups, and organizations that occupy the world in another layer of detail.

Other IPD Projects


Website

My website is coming along. There should be a first pass up and working sometime this month. For now, here's a preview of the basic layout (note that the header and all art elements are placeholder for the time being):


I really look forward to having it up. There hasn't been a central place for me to easily showcase all the work I've been doing over the last 3 years.

Story Script and IP Project

The project I've been working on with my friend Bryce is steady plugging along. We've got a first pass done on the story characters, and world and we just need to keep drilling down in each area until all questions are answered. From there we can do a final creative pass to make sure everything is as awesome as we can make it.


Other Stuff Going On
  • Reading Lots of Manga: I've basically been off the manga scene for a few years due to work, but recently I've just been catching up with all of my favorite series and trying out a few new ones.
  • 3 weeks in on teaching manga to kids at Place des Arts. I've gone over the basics of anatomy, storytelling, character concepting and design, and panel design. The kids will be starting their first 2-page manga project next week.
  •  Played and beat Portal. Best ending credits ever!
  • Still running the Vancouver Manga Artist Meet-Up. We are working on a very promising manga IP there which you can read all about on our message board forums.
 
IPD Map

May's IPD MAP 


Peace!

-Kaz

Shale Sketch
Coji
[info]kulimar



I'm totally supposed to be focusing on inking right now, but the Cintiq distracted me. Bad Cintiq! Bad!


-Kaz


FF6: Fanart Dump + Alpha
Coji
[info]kulimar

I managed to finish 3 inked works over the long weekend:

Relm and Strago


Here is an exciting scene featuring two of the most boring characters from the game. I really liked the idea of Relm’s ability to bring paintings to life, but it wasn’t as awesome an ability in practice... Old man Strago’s Lore techniques allowed him to steal (weak) magic from enemies, but in the end it was hardly any different than Gau’s Leap.

While these two characters were the most disappointing from a gameplay standpoint, after playing through the second time I DID enjoy the little plot twist about Relm being the daughter of Shadow. I totally wasn’t expecting it.

Gau and Gogo


 Here are the last two from FF6’s expansive cast of playable characters. The Mimic Gogo and the wild child Gau.

Gau was the most useless character in the game and offered little or nothing to the story. Gogo on the other hand was quite awesome if you knew how to use him. His ability to mimic anyone came in handy when equipped with 2 Ultima weapons and a Genji Glove :p He didn’t play into the plot any though seeing as he was an optional character. But man, he was a freaking sweet secret and the way you got him (by being sucked into the mouth of a giant, Tremor-looking worm) was pretty neat too.

Other


This is a header image I’m working on for my new website. I originally drew it on the Cintiq and then printed it out and inked over it to give it a more personal touch. I’ll be coloring it with Copics at some point and will post the link to the final image when it’s up on my site.

Next Steps

Man I finished soooo much stuff this long weekend. Aside from art, I’ve also pushed through tons of research for my upcoming manga proposals. Doing so has given me enough information to continue on with the story world development, which in turn will allow me to start finalizing the plot outline. I’m shooting to have all that done by the end of the month.

As for art, I’m still focusing on improving with inks, but since I’m done with FF6 fanart (until next month when I do a colored pict of Kefka's final form) I need to figure out what to draw…  

-Kaz

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Inking Updates
Coji
[info]kulimar



I've spent the first two weeks of April doing line practice. I'm just now starting to actually ink stuff. The drawing above was a sketch I did back in February that I decided to ink today (It was the only thing I had sitting around that I could ink right away).  I noticed that I'm much faster at inking than I remember. Now I just need to pump out lots of drawings to practice inking. More FF6 Fanart coming up!

Japan to up manga and anime culture exports to boost economy


Here's an interesting article I found this morning:

www.guardian.co.uk/world/2009/apr/10/japan-manga-anime-recession

-Kaz

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On the March
Coji
[info]kulimar

Light On

I spent most of this month studying lighting. I started with books that covered general lighting styles and theory (such as the Hogarth book), and then went on to find articles and more detailed information about the physics of light and how lighting is used in film and 3D animation.

The subject is quite vast and it's not something that a month's worth of exploration will give absolute clarity on, but I feel I have a much better understanding of what "lighting" is now and how it can be used in enhance or detract from an image.

I had trouble coming up with a good way to practice lighting other than doing studies and just starting to use it in my own work (i.e. that's why my fanart has been getting more and more elaborate :)  I haven't advanced as far as I'd like to in this subject yet and so I will continue to practice studying and deliberately experimenting with lighting over the next few months as I move back into inking. In the meantime, here's a look at just a few of the lighting studies I did this month:



Mostly looking at lighting styles and conventions used by some of my favorite artists. I've also been paying more attention to lighting as I do life drawing, but I honestly haven't had as much time to get LD sessions in this month.

April's Inking

As mentioned, this next month will be all about inking. I'll be getting back into inking something everyday, studying how manga artist use inking to create texture and control lighting, and generally trying stuff that I've never tried or have always been weak at. I'm really looking forward to this study!

Project Updates

Aside from my general studies, I'm still working on all my side projects. Here's what I have going on now:
  • Still continuing to working with Bryce on a Manga IP (same one I spoke of last month). This is going really well. We're meeting twice a week and really coming up with some compelling stuff. The plot is almost fleshed out and we have a good grasp on the characters and their motivations, goals, and interrelationships, most of the conflicts and how they are going to evolve and climax, and the world in which it takes place, including many of the laws, organizations and technologies that make this story unique and interesting.  Can't wait to share it once it is all together.
  • Working on a proposal for Tokyopop's Pilot Program. I figured that while I'm focusing on leveling up in art, I can still be getting a head start on the proposals that I want to put together for Tokyopop. To that end I've been using all my free time to work on a concept that I want to get together as a proposal before the end of the summer. I've gotten the core story, feeling, and characters down so far, but I still have quite a bit of research to do before I can progress further on the storyworld and plot due to the nature of the IP I am creating. This topic and tone (comedy) is another change of pace for me and another challenge to overcome creatively.
  • Not so much a project as it is news, but I'll also be teaching manga and cartooning classes at Place des Arts again. This time I'll be teaching every  Saturday morning for 12 weeks. This is a lot longer than the 1-week class that I did last year, but I'm stoked about it all the same.   
March IPD Map

Lots of progress in the projects and manga skills sections: March IPD Map (excel file)

-Kaz


FF6 Fanart: Mog and Umaro
Coji
[info]kulimar


Two of the more sideline characters in FF6. I always thought Mog and the moggles were awesome, but I never really connected with Umaro. He was the strongest physical fighter in the game, but he could have been cut from the cast and it wouldn't have had much, if any, impact to the experience. That being said, I did feel somewhat sorry for tha big guy. He had no friends : (

-Kaz



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FF6 Fanart: Cyan Garamonde "Version 2"
Coji
[info]kulimar


Ah the tragedy of Cyan... He was one of the best fighters in the group and had one of the saddest tales in the story. Looking back at his profile, I was surprised to find that he was pushing 50. Here I think I made him look a bit too much like Solid Snake (unintentionally of course). I hope it isn't too distracting heh.

SNNAAAAKKKKKKE!!!!!!


-Kaz

*Edits: After waking up this morning and seeing all the perspective and lighting mistakes I made in my haste to finish this piece, I was somewhat disappointed with the work and so I spent today reworking the background, fixing the perspective, clarifying the lighting, and cleaning up the composition to make it more readable. I'm much happier with this new version. You can see the old one here (just for comparison sake).




Interesting Day
Coji
[info]kulimar

Finally got a Cintiq!!



Been waiting to get one of these for a while now. I was going to get the 21UX, but I decided to wait until later to upgrade. For now, this one is cheaper and works fine for what I need it for. I won't be using it too much until I start studying color and painting this May.

In other news, I also got threatened today by some crazy guy on Craig's List, so that was interesting as well...

Busy day.

-Kaz

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FF6 Fanart: Celes Chere
Coji
[info]kulimar


Drawing Celes has been a bit tricky. First off, I had trouble deciding which moment would best capture her story, the suicide scene (pictured here) or the opera scene, both powerful events in the game. Secondly, the concept art for Celes is VERY different from the sprite art so as I tried to merge the two I think I ended up with someone who isn't immediately recognizable as Celes. Lastly, I drew this across two sheets of paper and the angle I chose to draw it at made it a real pain to scan and piece together. You may notice some Photoshop glitchiness in the image, my apologies.

The one thing I do like about the picture is the flow of the body. I've been trying to draw my figures with more dynamic, arcing spines and at least a bit of foreshortening. I'll keep at it, still 7 more characters to go ^_^

-Kaz


FF6 Fanart: Setzer
Coji
[info]kulimar



Another cool character that helped to round out the game's extensive cast. I found Setzer's story interesting, but I honestly never relied on him much in battle. The slot machine mechanics he brought to the table were powerful and unique, but risky and a bit too variable for my tastes (just like real slot machines). Anyway, definitely loved drawing him and the airship :D

Celes is next!

-Kaz 


FF6 Fanart: Shadow and Interceptor
Coji
[info]kulimar


Ah yes...Shadow and Interceptor. They are definitely my favorite characters from the game (if I had to pick), but ironically the ones I know the least about. Theirs was the only storyline in the original English translation of the game that I didn't quite understand. Thankfully, it was somewhat rectified in the most recent GBA port (I can't believe he's her father!!!!).

A classic character with a considerable cool factor. Nuff said.

-Kaz


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FF6 Fanart: Edgar and Sabin Figaro
Coji
[info]kulimar


These two were among my favorite characters in the game and second only to Shadow and Cyan IMHO.

Working on this piece made me realize that I need to spend more time studying and drawing standing poses at different angles and with foreshortened forms. I've only been doing that kind of thing for action poses (with some Manga exceptions).

Anyway, it's the end of February and I'm more comfortable with drawing clothing and such now, so I'm going to move on to study lighting, yet another subject I know almost nothing about. Hopefully that means I have lots of room for improvement there :)

IPD Map

Here's this month's IPD Map.

-Kaz


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